Especially if it gave me an excuse to get rid of the cowbell. (Also, Id much prefer a tambourine to a cowbell, but you cant have everything.).At last, I thought, I could make music anywhere, without a care in the world.
All I needed was a pair of headphones and a controller keyboard. I thought it would take me ages to exhaust my 60GB system drive, but I could have filled it three times over just with drum sample libraries like BFD and DFH. Clearly, an external hard drive was another must-have for the modern-day musician on the move. And cables, and. I might as well have got a desktop PC, really, because the only thing I was going to get out of taking this lot on a long journey was a hernia. Xln Audios Addictive Drums Serial Number IntoXln Audios Addictive Drums Serial Number Into XLNInstalled from a single DVD, its authorised by a simple challenge-and-response process where you type your serial number into XLN Audios web site. Once youve done that, you simply load Addictive Drums into the appropriate bit of your host application and away you go. The Kit window is where you assemble drum kits from the individual drums that have been sampled by XLN Audio, while switching to the Edit page allows you to make detailed changes to the sound of any individual drum. Processing available in the Edit page includes a variety of insert effects, but there are also two global reverb generators, which have a separate editing window. The fourth page, Beats, is a file browser that allows you to search and audition a library of over 3000 MIDI grooves. When youve found one you like, you can simply drag and drop it into the Arrange page of your host sequencer. Beneath the main window is a mixer, which is permanently in view. ![]() It also provides a single stereo bus to which you can route any number of the mono channels for group-based processing, along with a master stereo bus. Xln Audios Addictive Drums Plus The MuteEvery channel has sends to the two reverbs, plus the mute, solo and phase buttons youd expect, and all the channels are available on separate outputs in host applications that support this. The pan controls on the stereo channels are worth a mention, too, because they typify the attention to detail that has gone into XLNs interface design. Clicking and dragging from side to side does exactly what youd expect, while clicking and dragging up and down keeps the overall left-right balance the same, but makes it narrower or wider. Neat. XLN say that theyve edited the room and overhead samples so that theyre exactly in phase with the close-miked samples, but its possible to delay the Room channel by up to 50ms, which can help increase the apparent amount of ambience. ![]() However, it differs from Strike in that there is only one level of preset saving and loading. You cant, for example, save separate kit and mixer presets, or store just the effects processing youre using: here, its all or nothing, although it is possible to copy and paste Edit page settings from drum to drum. Each of the 12 slots is hard-wired to a particular kind of drum or cymbal, giving you one kick and one snare per kit, one hi-hat, one ride cymbal, a cowbell, four toms and three crash, splash or China cymbals. I can see why XLN Audio have chosen to do this, because it means that a single MIDI key mapping will always work for all the kits, but it can be limiting. In practice, I wasnt bothered about being restricted to a single kick or snare, but I would have liked the option to include two ride cymbals in a kit. Especially if it gave me an excuse to get rid of the cowbell. Also, Id much prefer a tambourine to a cowbell, but you cant have everything.).
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